Saturday, October 5, 2019
Review Movie Example | Topics and Well Written Essays - 1500 words
Movie Review Example The authors have made it clear in the chapter that families are not formed just because of economic reasons. Blau, Ferber, and Winkler states, ââ¬Å"Human need for companionship, sexual attraction, affection, and the desire to have children also play a substantial part in family formationâ⬠(34). Economic factors although play a major role but the desire to live with the opposite gender is a more logical reason to form a family. Along with the focus on family formation, the authors have also discussed the reason behind family breakups. Some of the main reasons provided in this chapter included desire of a person to have sexual relationships with more than one partner, incompatibilities, and human need of independence. The authors have evaluated the neoclassical model of family in detail in order to highlight the advantages associated with this model. Along with the benefits of neoclassical model of family, the authors have also discussed the traditional model in which men are supposed to perform outdoor activities and women are supposed to remain at homes for taking care of the children. The decline of traditional model of family is also discussed in this chapter. The authors have described the disadvantages of specialization and revealed that couples can enjoy a number of economic benefits while living in the form of families. Specialization is just one issue; couples can gain many other economic benefits while living in families. The traditional division of labor is the biggest disadvantage of the traditional families. After discussing traditional model in some detail, the authors have shifted their focus towards neoclassical approaches of transactional costs along with Marxist feminist and radical feminist views and different bargaining models. The authors have also discussed how men and women usually allocate their time to work and family and how the allocation of time is changing with
Friday, October 4, 2019
Features of population genetics Essay Example | Topics and Well Written Essays - 750 words
Features of population genetics - Essay Example Consequently, the species is more likely to become extinct if environmental conditions change, even minimally. One such virus that can induce genetic changes is the West Nile virus (WNv), and it has the capacity to change the genetic sequencing of animal species, predominantly birds. WNv can be passed to humans and other mammals via mosquitoes and causes mild to severe illness, and in some cases death. The investigators presented data that supported a phylogenetic conclusion that the MNv epidemic of North America already reached an epidemiological plateau. The conclusion that peak prevalence has been passed was based on the decline in the population growth of WNv in recent months. Snapinn et al.'s method of trying to quantify the emergence of MNv in the USA contrasts with that of previous research, such as Hull et al. (2006) and Naugle et al. (2004) who observed antibody rates of birds to identify the prevalence of WNv infection. The results for Hull's study showed that antibodies to WNv were found across all raptor groups across two geographical regions. This supports the conclusion that many of the wild raptors had survived a WNv infection. In contrast, Naugle and colleagues observed that their sage-grouse sample did not exhibit WNv antibodies, suggesting that the species lacks resistance to infection. For both studies it appears that the summer months are times of increased infections, perhaps due to the increase in mosquito populations. These conclusions were drawn from evidence of statically different antibody rates across summer and winter regions used in each sample. Method Statistical methods were used to track the WNv population, estimating a set of parameters; rate of evolutionary change; sequences divergence time; and rate of viral population growth. These factors were based on the changes observed in gene sequence data. This method of modeling estimates the level of new infections across all species that can be host to WNv. This is a reasonable conclusion given that a virus leaves an epidemiological 'history' on gene sequences.The limitation of this study was that the statistical estimates used a viral sample from only one species - birds (corvids and raptors), and from only one geographical region - northeastern USA. It may be that species differences affect the lifespan of the virus, and that such a narrow geographical sample does not reflect random sampling of the entire population (which exists across the entire nation), and so is not representative. There may be confounding variables such as climate, pesticides, food availability or predators that impact on the health of the birds in this region that make them more resistant to MNv. Such a case would be of interest in developing a vaccine to the virus, but does not illuminate the true state of affairs with regard to the population growth, stagnation or decrease of MNv.Hull's study drew plasma specimens from Red-tailed Hawks (Buteo jamaicensis), Red-shouldered Hawks (B. lineatus), and Cooper's Hawks (Accipiter cooperii) was Whilst Naugle and colleagues collected the serum of 112 radio-marked sage grouse (Centrocercus
Thursday, October 3, 2019
Design Studio Overview Essay Example for Free
Design Studio Overview Essay Purpose The design studio component of this course aims to help you develop your collaborative design skills, as well providing setting to practice use the modelling techniques taught in the course. Each design studio will be based around a mini-case describing a realistic business scenario. You will work in groups to analyse the key business processes in each scenario and identify how technology can be used to improve those processes. Each week, group members will take on the roles of business analysts, systems analysts and project manager and work together to produce a system design using a specific modelling approach. The design phase will be followed by a critique phase that will give you experience in analysing other peopleââ¬â¢s designs, as well as helping you to improve your own designs. Agenda Each design studio will run for two hours, broken into the phases below. You will need to follow the timing to complete a sufficient proportion of the studio to use it for Assignment 1. 1. Group formation: (5 minutes) Groups should have 3-5 members. You should try to swap groups each week. à 2. Role assignment: (5 minutes) Your group will need: a.à Business analysts: to identify the key business processes in the minicase b. Systems analysts: to identify which business processes can be improved by technology and how this can be achieved. c. A project manager: to manage the team and keep to the schedule You should try to swap roles each week 3. Requirements gathering (10 minutes): You will be provided with a printed mini-case each week, which you should use to develop your list of requirements. 4. Design (30 minutes): Create a system design using the required modelling technique. 5. BREAK (10 minutes) 6.à Design presentation (10 minutes per group including questions): Each group will be assigned a partner group. Each group needs to present their design to their partner group. 7. Critique preparation (20 minutes): Once you have studied another groupââ¬â¢s design, prepare a critique of their design. Remember the rules of a good critique! Identify both strengths and weakness and suggest how the design can be improved. 8. Critique presentation (10 minutes per group including questions): Each group will present their critiques to their partner group.
Social Professional And Ethical Issues Media Essay
Social Professional And Ethical Issues Media Essay Video games have become a very popular activity for people among all ages. Most of them are use computers for entertainment purpose. In entertainment these computer are given different ways to enjoy. Such as Music, Movies, games are some of them. In entertainment computer games are one of the most popular softwares of the young generation in the world. These computer games are used by teenagers, kids and most of the people are addicted to computer gaming. Sometime all family members are used to play when their leisure time. The video games have become very modern and realistic. Day by day computer game developing companies are releasing different types of computer games to the market word widely. Adventure games, shooting games, fighting games, knowledge games and simulation games are some of them. This computer games can be categorized in to two main parts such as Single player computer games and multiplayer computer games. This both game category have ethics, social issues, profess ional issues and legal issues such as, Action games (killing the people and animals) abuse drugs and using alcohol Stories of Criminal behavior Sexual photograph / videos and violence toward women In the new technology and high speed internet connections are very popular for multiplayer online games. When we are playing the online game we have to register with our personal information and financial informations. Ones the game has been updated the personal and financial informations such as credit card information, e-mail address and photos. This informations can be hacked and use for harmful things. What are the ethical issues in playing video games extensively for entertainment and recreation, as well as they can act as a catalyst in reducing tension? Due to the advancement of technology, video games evolved and grown to become a great empire affect those in this area. And thus are bringing many of the ethical issues to our attention because of this development. As a result, we must recognize how the new video games affect to the moral of the people who play them. Ethical issues for video games that affect many people as follows: violence, appreciation, education, and community profiling against women and addiction. Eventually, associated with each topic on violence participate in video games. Studies have shown most of the children who are playing violent video games are not fear to the horror of violence because their mind accustomed to the violence behaviors. Some children solve the problem using the experience gain from violent video games. Children continue playing realistic violence game arise the impact on children. Children and adolescents participate overly so obsessed with video games. They are spending more time for playing these games so in future make problems such as: Poor social skills No time to spend with family Less school homework and hobbies Less exercising and becoming overweight Less reading ability In education aspect some video games are ethical and some of them are not ethical. When we are talk about the social issues paying video games. The games who are playing in online, game servers are automatically registering the player creating profile on it. It is a one of the risk to the game player who is playing on line computer games. Such as talking, chatting and instant, massage to the players. The game players have to register online to play the games. During the game the player has opportunity to communicate with the player who is playing on line at the same time. Then the other player can get details such as email address and personal information etcetera. During the game the computer hackers can hack players profile such as face book, credit card information, e-mail address. The hackers use the players information for the illegal activities such as hackers can send virus, spy wares, Trojan houses and worms, porn site or terrorism purpose and much more bad things. Games are popular among not only young ones and adults but also children. During the game inappropriate sexual pictures and movie clips are appeared on the screen can be harmful to the gamer. GTA game is one of the examples. Try to experience these inappropriate things make social, legal, ethical and educational problems, These are some of the titles that could cause maybe a bad influence on children, preparing for war, Call of Duty is one of the most popular in the second liens out there today, then there is games that take things zombie feature to far, from, Left 4 Dead, Killing Floor, Dead Space,à Bio-shock, can be vital shock also very troublesome for young people. When we are consider on video games which can be drag person to bad situation. The violence video game can improve harmful thoughts and unusual behavior in a person attitude in society and also in laboratory setting. Some video games are more harmful than TV programs and movies including violence activities, because of interactive nature of games. The person who plays violent video games can learn and practice aggressive ideas in a short period. On the other hand for a long period of aggressive behavior leads the player to practice new aggression using new technology that can be accessed over for use when real situations of conflict appear life. Fig 1: Some longitudinal factors for youth violence Fig 2: The comparative effect sizes of violent video game effects and other well-known phenomena As video games have become increasingly realistic, and includes a subset of games. The violence and gore, antisocial behavior anxiety among parents, teachers and children advocates, medical professionals, and policy makers compared with the television video game. However, while more research is necessary to obtain accurate information and early results should be taken showed a video game help to create serious violence in mind. P. Willenz. (2000), D. Walsh., (2001) Games have taught both adults and children many things, some useful, others believes that it is immoral. Some players and developers say that video games are the best in teaching logic and problem solving skills of many school curricula. Although other says that video games impress violent thought in people mind. In order to determine whether video games are good or bad in terms of education, we need to evaluate positive and negative results. While we may have noticed that there are so many different kinds of video games like a game for children, Problem solving, fighting games, Action Games, Strategy Games, games and intended for adults only. It also explains each individual various games with the provisions of its own the players can have the same kind of skills from some types of games. For example the players have to use their logical skill to continue adventure game such as puzzle game helps to improve problem solving skills, ability to analyze the problems to solve various puzzle. Anderson, C.A. Bushman. B.J. (2001) However, there are some important questions to think about. How affect these benefits against addiction to video games? How is violence and addiction Interlinked with each other? What kind of effects the video games are done to our society? Or, how many video games obstruct peoples commitment or daily works? A computer games are also affected to the professional field. Some of the employers adduct to the games cause to neglect and delay the duties of the company. This situation is also affect to the professional progress of the employers, because they dont perform these duties well and also theyà are suffering from stress when the duties are loaded. When the employers dont accomplish their duties on time cause to make bad view of the employers and companyà in the society. This will badly affect to the progress of the company and also object of the company. People who are addicted to video game need to continue video game, if it over they suffer from loneliness and also spend solitary life. Moreover, there are serious consequences for those who are connected to unnecessary video games, as they can adversely affect the community as a whole, not just the people around them. They are more likely to resolve hostile situations with aggressive solutions, such as acts of violence, when these situations arise. The science of behavior through threats and violence and to engage in video games that involving others in the community. Through violence, and there are many games that involve violence, as well as other relevant content violence. This may lead to a lot of people to think that these types of playing video games can causes a person to be more aggressive. By guest games, it helps parents young and children to choose appropriate game for their children. However, others fear that this classification system doesnt prevent people from access to video games that are inappropriate for their age. Through the education point of view, and there are different things games can be taught us, and some are positive and others negative. Through stereotypes, and video game industry focus towards more men than women, so many people think stereotype is against women. Finally, through addiction and community, and participate in an enormous amount of time playing a video game caused people addicted to it. As a result, they lose the value of time in their communities and miss opportunities of other activities that can be mor e useful for them. Some of them declare video games are for entertainment not creating any ethical problem. Although we emphasize video game players and developers need ethical awareness about video games. Thus they can aware more about the issue and take prompt action to concern of violent video games. The video games which include violence may be minimizing cause the strength of any person can becoming more aggressive and to take action to prevent them. To minimize ethical problem need to activate policies and regulations. Write suggestions to the ESRB to create assessments of their effectiveness rate the content of each video and take action to aware retailers to locked up highest rated games and educate the parents to be more concern about the games which are the children playing. These are the action should be change the situation is need to be activated.
Wednesday, October 2, 2019
The Homeless in Our Community Essay -- Homelessness In Our Community,
Table of Contents Literature Review ââ¬â 3 Methodology ââ¬â 5 Findings ââ¬â 6 Summary ââ¬â 8 Works Cited/Works Used ââ¬â 9 Appendix: Survey Form ââ¬â 11 LITERATURE REVIEW In this information behavior study, our group examines the everyday information resources, needs, and behaviors of the homeless. Literature research has led us to many key resources. Important literature on our topic includes Everyday Information Needs and Information Sources of Homeless Parents, The Homeless and Information Needs and Services, and Are the economically poor information poor? Does the digital divide affect the homeless and access to information? by Julie Hersberger, and The Impoverished LifeWorld of Outsiders and Framing Social Life in Theory and Research by Elfreda Chatman. The fundamental concepts in the literature show that a study must have a definition of homelessness and information poverty, address the everyday information needs and services of the homeless, identify misconceptions about how the homeless view and use information, and discuss information behaviors and barriers for the homeless. The homeless are a growing population in the United States. As the gap between the wealthy and poor increases, more people find themselves overwhelmed and displaced without a permanent residence, financial stability, or social networks, such as family, friends, and/or public assistance. Generally, homelessness in America is a result of unaffordable housing, family fragmentation, domestic violence, mental illness, health problems, addictions, unemployment, or a combination of several of these issues1 (Hersberger, 2001, p. 119). Research has concluded that homeless ââ¬Å"people in their everyday lives are assessing their information needs in... ....What kinds of everyday information are you interested in encountering here? 23.How useful is what you learn at this place 1) Not Applicable 2) Not Useful 3) Somewhat Useful 4) Very Useful 5) Canââ¬â¢t Do Without 24. Is the information you encounter mostly trivial or good for making important or big decisions? 1) Trivial 2) Big Decision 3) Small Decision 4) All 5) Other 15 25.What would make it easier for you and others to share useful information at this place? 26.What are the drawbacks to getting information at this place? 27.How important is this place as a means to get help for information about everyday life? 1) Most important 2) Somewhat important 3) Not very important 4) Not important 28. What is your next best place for information? 29. Is there anything youââ¬â¢d like to add about what youââ¬â¢ve just told me? 30. Gender 31.Age 32.THANK YOU!
Want To Be A Canadian? :: essays research papers
Want to be a Canadian? I have been in Vancouver for one and half year, so I have seen many Canadians. Since I was asked to write something based on my experience in Vancouver, I am going to tell you some tips to be a Canadian, if you'd like to. Eh: Put "eh " at the end of sentences, then you will sound like a Canadian no matter how a strong accent you have. However, do not overuse it, because it is sometimes irritating if you do so. An umbrella: Do not use an umbrella. Carrying an umbrella is not cool. Get some rain jacket, especially the one with a hood. Do not walk fast in the rain. You should put your hood or cap on and walk as if it was not raining and you did not care the rain. More importantly do not forget to use a nice smell shampoo. When your hair gets a little wet, it'll release good smell. Mountain Equipment Coop: Do you know where you should get your rain jacket? "Mountain Equipment Coop" is where you should go. Look at our all teacher's rain jackets. Do you see any Mountain Equipment Coop jackets? Yeah, everyone is wearing them. The place to go : If you are a teenager, you should go to Lonsdale Quay on Weekend nights. Many North Van teenagers get together but I don't know what they are doing at there. Americans : I guess you know how you should deal with them. Try not to like them and complain a little bit about them. University & College : Change your major at least 3 times. Hockey : watch it and be able to name at lease three Canucks players. Coffee : Have some coffee in the morning at school or at work and you know from where. Summer : If it's a sunny day, go to a beach and get some suntain. Remember do not get a good suntain. Get some pinky one. Dinner : Have dinner at 6:00. Do not be surprised even if burgers are served. Burger : Use your B.B.Q.stove outside to grill the burger, I know it'll take more time than just using stove in the kitchen. Movie : Go to watch a movie on Tuesdays and take some food with you. It's expensive in the theatres. Clothing : Wear shorts in winter. Holloween : Go out at Holloween night and threaten lilltle kids to get
Tuesday, October 1, 2019
Rational Approach of Organizational Change Essay
Committee unanimously approved a financial fair play concept for the gameââ¬â¢s well-being in September 2009 and on 27 May 2010 approved the UEFA Club Licensing and Financial Fair Play Regulations Edition 2010, in the presence and with the full support of the European Club Association chairman, Karl-Heinz Rummenigge. The concept, which has been supported by everyone around football, looks at the long as well as short-term health of club football and individual clubs. In particular, the objectives aim to introduce more discipline within club finances and encourage responsible spending and investment. Financial fair play is a key point in the 11 values of the UEFA president presented at the UEFA Congress in Copenhagen in March 2009. Despite a background of huge and increasing public and commercial interest in European club football over the last decade, many clubs across Europe are in poor financial health, struggling to meet their financial responsibilities and commitments, and reporting repeated financial losses. UEFA has a duty to consider the systemic environment of European club football in which individual clubs compete, in particular, the wider inflationary impact of clubsââ¬â¢ spending on salaries and player transfer fees and increasing levels of indebtedness across European club football, as the Club Licensing Benchmarking Report shows. Therefore, as requested by and in consultation with the football family, UEFA has aimed to develop sensible and achievable club monitoring requirements to supplement the existing club licensing criteria, in order to safeguard the sustainability of European club football. To supplement and complement the former UEFA Club Licensing Regulations, the UEFA Club Licensing and Financial Fair Play Regulations, comprising both club licensing criteria and club monitoring requirements derived from the financial fair play concept, entered into force on 1 June 2010, with the various financial fair play requirements being phased in over a number of seasons. The consistent application of the club licensing criteria by licensors and the monitoring of clubs are overseen by the independent Club Financial Control Panel, which was created in 2009. If a criterion or requirement of the regulations is not fulfilled, appropriate measures will be taken against the club by UEFAââ¬â¢s independent disciplinary bodies. Potential disciplinary sanctions are the remit of the competent disciplinary bodies that have a palette of sanctions at their disposal including ultimately the exclusion from future UEFA club competitions. Since its creation, the Club Financial Control Panel has referred numerous clubs to UEFAââ¬â¢s disciplinary bodies for both club licensing and club monitoring breaches. Of course many people also believe that the dream of Michel Platini for competitive but healthy football for all the 660 football teams under UEFAââ¬â¢s jurisdiction will fail. But taking into consideration the fact that if the FFP fails the credibility of Michel Platini will be harmed the UEFA Club Financial Control Panel are determined to help the president of UEFA achieve its dream. The tasks of the independent Club Financial Control Panel to achieve Platiniââ¬â¢s dream are to ensure that the UEFA club licensing system is applied correctly across all 53 UEFA member associations and that clubs have fulfilled the criteria defined in the UEFA Club Licensing and Financial Fair Play Regulations. As well as conducting and deciding on licensing compliance audits to check the awarding of licenses by the national decision-making bodies and checking that club competition integrity rules have been observed, the Club Financial Control Panel governs the ongoing club monitoring process (financial fair play) after the awarding of licenses. It was introduced at the start of the 2004/05 season with the goal of encouraging European club football to look beyond the short term and consider underlying longer-term objectives essential for the gameââ¬â¢s continued good health. It is based on a series of defined quality standards, which each club must accomplish to gain entry to UEFAââ¬â¢s club competitions, and on the key principles of transparency, integrity, credibility and capability. The 36 specific criteria of the licensing system can be broken down into five main categories: 1) sporting 2) infrastructure 3) personnel 4) legal 5) financial These criteria ââ¬â developed in cooperation with the national associations ââ¬â have helped to improve the credibility of club operations and led to better transparency and governance by clubs and national associations. A license granted to a club by its national association proves that it has achieved a certain quality level.
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